			****** Rat House ******

			    Version 2 Beta 1
			      26/09/2009


Info: =====================================================================

A large rat map, inspired by micewars_v4 from CoD:UO
This map was started for CoD:UO and was designed for vehicles, but as it happens CoD4
doesn't have vehicles so I've added a few of my own -

Dust Fighters
There are 3 fighter ports on the map, each with 6 fighters. Fighters can fire a machine gun
or 3 rockets which then take 3 seconds to reload. They also have a speed boost, but while
boosting you are unable to fire any weapons.
Fighters can also have a passenger, when the fighter is first got on by the driver other players
can get on before it takes off (2 seconds after being used)

Minigun Turrets
These are static turrets with 4 miniguns mounted on

SAM Sites
SAM site were initially designed to shoot down the airships, but are more likely to kill
the players inside first :P
SAM missiles can be shot down, SAM sites can fire up to 16 missiles then it must wait 5
seconds to reload

Airships
There are 2 airships in the map, starting at each end and have a set path of which it follows going
around most of the map


Installing: =====================================================================

Place

rat_house_v2b1.ff
rat_house_v2b1_load.ff
rat_house_v2b1.iwd

in Call of Duty 4/usermaps/rat_house_v2b1/

Place rat_house.cfg in your mod folder and add
exec rat_house.cfg
to your main server cfg file


Stuff Added/fixed: ======================================================================

[F] = Fixed
[+] = Added
[C] = Changed / improved


v1 -> v2 Beta 1:
[C] Improved rocket collision
[C] New teleporter fx
[F] Mortar model no longer disappears when far away from it
[+] Added jump boots
[F] Fixed being able to go under the map with parachute
[F] Scripted bullet impact fx now play the right way depending on the surface angle
[+] Added sounds to those little platforms
[+] Added more options for setting things like fire time, reload ect for SAMs and fighters
[C] Changed various fx
[C] Improved scripts (less lag ect)
[C] Added various new stuff around the map
[F] Airship faces correct direction all the time now
[F] Airstrikes now come through the roof
[+] Fighters can have a passenger on them
[+] Most of the map has been triggered so if you get stuck in a wall you will be moved to the nearest spawn point
[C] Bathroom sink and toilets have been clipped better
[+] Added somthing which tells you which room or tunnel you're in when you enter a new area
[+] Supports more gametypes - DM, TDM, HQ, SAB, SD, CTF, CTFB and HTF
And a lot of other small details, tweaks and additions...


Known Bugs: ======================================================================

None


To do: ======================================================================

Add DOM gametype
Finish off unfinished areas


Credits: ======================================================================

NovemberDobby for some of the sounds


======================================================================

KiLL3R
Xfire: zak4000 / kill3rzor
Email: zak4000@gmail.com
www.kill3rcreations.com


All original and composed textures or assets in this modification remain property of
the sources respective owners.

The assets of this modification are for a non-commercial and non-profit purpose.